Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Grenade Arrow

The explosive tip of the arrow detonates on impact. A grenade arrow can be made using any handheld grenade. The miniaturized technology incorporated into the arrow increases its price substantially over an equivalent grenade.

Special Weapons

Special weapons resist classification into any other category. Some adventurers favor special weapons for the abilities they offer or for their unique beauty.

Grenade Arrow, I

Source Starfinder Core Rulebook pg. 179
Level 6; Price 875
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 1
Bulk —; Special as any 1st-level grenade

Grenade Arrow, II

Source Starfinder Core Rulebook pg. 179
Level 10; Price 5,450
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 1
Bulk —; Special as any 5th- or lower-level grenade

Grenade Arrow, III

Source Starfinder Core Rulebook pg. 179
Level 15; Price 32,050
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 1
Bulk —; Special as any 10th- or lower-level grenade

Grenade Arrow, IV

Source Starfinder Core Rulebook pg. 179
Level 20; Price 245,000
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 1
Bulk —; Special as any 15th- or lower-level grenade